SLJiraStats Bug: SVC-5932 |
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| SVC-5932 | Touch ignored by script in daughter prim(s) of a VEHICLE object, when its is PHYSICAL | | Reporter: | Kitto Flora |
| Assignee: | Unassigned |
| Votes: | 0 |
| Environment: | CPU: Intel Pentium 4 (Unknown model) (3391 MHz)
Memory: 3200 MB
OS Version: Microsoft Windows XP Service Pack 3 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 7900 GS/PCI/SSE2
Windows Graphics Driver Version: 6.14.0011.7813
OpenGL Version: 2.1.2
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| Status: | Resolved |
| Resolution: | Fixed |
| Created: | 2010-06-17 18:09:14-04 |
| Updated: | 2010-06-25 16:59:41-04 |
| Components: | Scripts
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| KFengine* the toy steam engines - have touch-detecting scripts in the root and 4 daughter prims. These all work when the object is non-physical, but when the object is a moving physical vehicle 3 of the daughter prim touches are ignored. |
| Comments |
Maestro Linden 2010-06-18 13:45:32-04 Hi Kitto, thanks for the report. Do the child prims each contain more than 1 script?
This bug might have the same root cause as SVC-5923 and SVC-5928; we're about to test fixes for those bugs, so could please you send me a copy of your steam engine for testing?
| Kitto Flora 2010-06-18 17:37:30-04 :It appears that SVC-5932 may only apply to objects which remained in sim while the sim version was changed. Fresh-Rezzed objects and old objects that were edited do not seem to have the problem.
| Maestro Linden 2010-06-25 16:59:31-04 I could never really repro this, but SVC-5923 and SVC-5928 are fixed, and neither Kitto nor I could repro the issue yesterday with 1.40.2.206322 on ADITI. Let's consider this resolved unless somebody else has a reproducible example.
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